Cursor Cloud specific instructions
These notes apply only to Cursor Cloud agents (kept out of the shared AGENTS.md since T3 Code is developed in many places). They cover the pre-provisioned VM environment and non-obvious run caveats.
Toolchain
Pre-installed and wired into login shells (~/.bashrc/~/.profile): Node 24 (via nvm), the global vp (Vite+) CLI, and its bundled pnpm. vp is the package manager + task runner for this repo (vp i, vp check, vp run typecheck, vp test, vp run --filter <pkg> <script>).
- Node gotcha: the base image also ships an older Node on
/exec-daemonthat wins onPATHin non-login shells. Run commands in a login shell (bash -lc '...') or prepend$HOME/.nvm/versions/node/v24.13.1/binso Node 24 (engines.node: ^24.13.1) is used. vp checkalso runs the formatter (not just lint); markdown edits must be formatter-clean. Runvp check --fixbefore committing.
Running the web app
npm run dev(from repo root) starts contracts (watch), web (Vite, port 5733), and the server (node --watch, port 13773) together, auto-wiringVITE_HTTP_URL/VITE_WS_URL. Usenpm run dev:server/npm run dev:webfor one side. If base ports are taken it auto-offsets to the next free pair, so read the actual ports from stdout. Avoid productionbuild/startin dev.- Auth/pairing: the server is unauthenticated by default and prints a pairing URL to stdout on startup (e.g.
http://localhost:5733/pair#token=XXXX). Open that URL in the browser to pair before the web UI can talk to the server. Server state (SQLite, auth, projects) lives under~/.t3(T3CODE_HOME); multiplenpm run devinstances bind different ports but share that same DB. - Agent providers are external CLIs (
codex,claude,cursor-agent,opencode) probed onPATH. Without one installed the UI loads but no agent can run. Claude Code (npm i -g @anthropic-ai/claude-code) works headlessly usingANTHROPIC_API_KEYfrom the environment (the server forwardsprocess.envto the child; no interactiveclaude auth loginneeded). Provider probing runs at startup and refreshes roughly every 5 minutes — restart the dev server to pick up a newly installed provider CLI immediately.
Android native builds (apps/mobile)
The Android toolchain is pre-installed and wired into login shells: OpenJDK 17 (JAVA_HOME=/usr/lib/jvm/java-17-openjdk-amd64; the base image's default java is 21, so builds must use JAVA_HOME), and the Android SDK at $HOME/Android/Sdk (ANDROID_HOME/ANDROID_SDK_ROOT) with platform-tools, platforms;android-36, build-tools;36.0.0, ndk;27.1.12297006, and cmake;3.22.1. Gradle auto-downloads any additional pinned SDK packages on demand.
- Generate the native project first: from
apps/mobile,EXPO_NO_GIT_STATUS=1 APP_VARIANT=development npx expo prebuild --clean --platform android(theandroid/folder is generated, not committed). RN 0.85 defaults: compileSdk/targetSdk 36, minSdk 24, NDK27.1.12297006(seereact-native/gradle/libs.versions.toml). - Build with Gradle from
apps/mobile/android, e.g../gradlew :app:assembleDebug. First build is slow (Kotlin + C++/NDK codegen). Limit ABIs to speed things up, e.g.-PreactNativeArchitectures=arm64-v8a. Verified working end-to-end on a native module:./gradlew :react-native-worklets:assembleDebugcompiles Kotlin + C++ and emits an AAR +.sos. - No emulator: this VM has no
/dev/kvm(nested virtualization), so a hardware-accelerated Android emulator will not run. Use a physical device (adb) or EAS cloud builds (vp run eas:android:*) to actually run the app. The full IDE GUI is unnecessary here — the SDK/NDK/Gradle toolchain that Android Studio bundles is what is installed. - Known blocker for the full-app
:app:assembleDebug(pre-existing, app-level — not the environment)::react-native-screens:compileDebugKotlinfails becausepatches/react-native-screens@4.25.2.patchadds new codegen props (subtitle,largeSubtitle,navigationItemStyle,headerCenterBarButtonItems,headerToolbarItems) to the JS spec + iOS native code but includes no Android Kotlin setters, so the generatedScreenStackHeaderConfigManagerInterfaceis unimplemented. The mobile README documents only iOS for local builds and routes Android through EAS. Fixing local Android app builds requires an app/patch change (add the Android Kotlin setters), which is out of scope for environment setup.
Known flaky tests (unrelated to setup)
apps/server/src/git/GitManager.test.ts(cross-repo PR metadata, can time out at 12s).apps/server/src/provider/ProviderRegistry.test.ts(codex binaryPath re-probe ordering).